Team Size - 12
Role(s) - Game Design, Animation, Game Scripting/Programming (C++), Particle Systems, Level Design.
Dates - 2021.
Goals - Design & develop a vertical slice while cooperating in a team environment .
Software Used - UE4, Maya, 3DS Max, Visual Sudio
Demo - https://castlestudios.itch.io/moofo Use password: demo
Play as an alien collecting samples of earth lifeforms while an exceptionally angry farmer tries to blow your ship out of the sky. Dodge missiles while collecting various livestock to achieve a complete DNA replica of each animal, kiting around hazards and trying desperately to avoid incoming fire.
This project was created by collab group 25 for the Collaberative Games Module at Staffordshire University.
I was in a Game Design role during the project, but regularly branched out to tech, technical art and UI during the project.





